I program games that feel good to play.

I'm Elena, a junior video game programmer. I study the HND in Video Game Programming at ESAT, I was lead programmer in two game jams, and last term I finished five projects in Unity and Unreal Engine 5 with C# and C++.

Projects

Work from last term. Click a card to view the full project. Filter by engine or by project type.

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Game jams and early projects

Survive the Candy

2.5D timer game in Unity. Global Game Jam Valencia 2026 (48 hours), with a team of 4 programmers. Award for best Work in Progress.

My part: lead programmer. I researched if 2.5D was viable and created the project base in Unity with the right shaders. I programmed the enemy base for the rest of the team and the forest generation and village instantiation, for a different map each time with common parameters. I also helped the other programmers when they needed it.

UnityC#2.5DProceduralShadersLeadWork in Progress Award
Play on itch.io

Quack Adventures

Local cooperative 2D platformer for PC in Unity. Global Game Jam Valencia 2025 (48 hours), with 3 programmers.

My part: lead programmer and responsible for the whole team. I coordinated departments and programmers. I programmed player control placing platforms with the mouse to help the other player.

UnityC#2DPCLocal CooperativeLead
Play on itch.io

Early projects

Two games from a few years ago that are still on my itch.io profile.

View my profile

Skills

What I've used in my projects.

Languages

  • C# Unity
  • C++ Unreal and graphics
  • C console games
  • ARM64 Assembly low level
  • Python basic

Engines and tools

  • Unity 5 projects
  • Unreal Engine 5 1 project
  • Git and GitHub academic and personal use
  • ImGui graphics project

Game programming

  • Enemy AI and shooting 4 projects
  • Procedural generation 3 projects
  • Network multiplayer Unreal
  • Virtual Reality Unity
  • Graphics programming terrain, forest, water and skybox
  • Shaders 2.5D base in Unity

Leadership and teamwork

  • Lead programmer 2 game jams
  • Coordination between departments 2025 jam
  • Support for other programmers 2 jams
  • Technical viability and project base 2026 jam

My path

What I've done to prepare myself.

2024 - now

HND in Video Game Programming

Official British qualification worth 120 ECTS credits. The curriculum covers object-oriented programming in C++, graphics programming, game engines, network programming, artificial intelligence for games, and low-level optimization. It includes team projects and a final game project developed alongside game development and game design students.

2024

Game programming Internship in FrameOver

Took ownership of the programming of a tower defense game in Unity (C#), working independently with minimal supervision. Completed the game design document by analyzing reference games, and proposed technical solutions to the company's requirements. Built enemy waves system, tower targeting and upgrades.

2022 - 2024

2D and 3D animation, games and interactive environments

Training in 2D and 3D animation, game development, and programming. It gave me an understanding of the art pipeline that helps me collaborate with artists and work on graphics programming. I completed practical team projects throughout the course.

Looking for a junior programmer eager to learn?

I'm open to junior positions and collaborations in jams.

elenamora.dev@gmail.com